Most gameworlds in modern culture are win-lose games played with the intention to 'maximize profit' through 'externalizing costs' to future generations, third-world countries, or Gaia.
It turns out that if you change even one rule-of-engagement in a gameworld you create an entirely new gameworld. For example, the gameworld of soccer uses one ball and two teams. If you added one more ball, or if you allow players to use bicycles, or whips, or if you add that each team can bring in one camel, it would change the gameworld entirely.
This means that all the players in a gameworld must agree to play by the rules-of-engagement of that gameworld or they are not allowed to play in the gameworld.
Put a tennis player into a soccer team and you end up with a net across the field.
In the gameworld of soccer, whichever team puts the most number of balls into a net at the other end of the field 'wins'. But who really 'makes a profit' from soccer are the corporate owners of the team and the media advertisers during soccer games.
Human beings make up a gameworld and then step into its rules of engagement, and within seconds we start behaving as if the rules of engagement are true! Even though a moment before we arbitrarily created the rules out of nothing!
If you do not know that a gameworld is a 'Gameworld', then you think it is reality. (It is not.)
If you think a gameworld is real then you behave as if you are imprisoned in the gameworlds of society. (You are not.)
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