You support the values of every gameworld you play in.
Either you consciously design each gameworld you live in, or you are used as an unconscious pawn in someone else's gameworld.
It's not bad, being a pawn. Psychopaths need pawns... millions of them.
Taking radical responsibility for consciously designing, building, and inhabiting the gameworlds you live in gives you so much freedom of movement that you become a Possibilitator, an Edgeworker, a Riftwalker, a Gameworld Builder.
Don't be left behind playing in a stupid gameworld.
A GAMEWORLD CHANGES THINGS
To update R. Buckminster Fuller's oft-repeated observation, we say, "You never change things by fighting against the existing gameworlds. You change things by building new gameworlds that make the existing gameworlds irrelevant."
Mr. Fuller originally said that building new gameworlds makes the existing gameworlds obsolete... but by now it should be nauseatingly obvious to you that existing gameworlds are already obsolete.
You want to create a project where you can work, play, and be with a like-minded team of social entrepreneurs, edgeworkers and change agents?
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