- Using different language to commonly understood words makes Possibility Management more 'other' and hence less accessible.
- The word "gameworld" strongly associates PM with the geeky gaming subculture.
- It will sound immature or childish to many people, again potentially alienating some.
- It makes it seem to me that PM can't quite handle the hard reality of institutions, needing to 'gamefy' things instead
What about using the already-existing term 'institution' instead?"
Here are some ideas we consider about this:
Is WhatsApp an institution? Is a relationship an institution? A marathon run? A family? A culture? A movie-production team? A blues band? A SCUBA-diving club? A bicycle-repair shop? A permaculture project? etc. Each of these are just as much a gameworld as modern culture's familiar banks, multinational corporations, armies, churches, public schools, governments, police forces, 'economy-realities', and Starbucks franchises. Each and every gameworld is unique, yet each and every gameworld is made from the same components, including a context, the rules of engagement, a codex, the 4 archetypal lineages, and its semi-permeable membrane. Each gameworld is just as arbitrary and no more 'hard reality' than a few children setting up a temporary 'cowboys and indians' playspace gameworld. All gameworlds are temporary.
Realizing that civilization's 'institutions' are mere gameworlds is a wake-up call to realize that you have been giving your center and authority away to false assumptions, to habitual thinking, to imaginary constructs.
The capitalist patriarchal empire's gameworlds have enslaved the minds and hearts of many human beings for thousands of years. Does this prove that these particular gameworlds are the 'real' gameworlds? No. It proves that uninitiated human beings are gullible and naà ¯ve.
You support the values of every gameworld you play in, regardless of whether you play in a gameworld consciously or unconsciously. By using the distinction 'gameworld' you gain the power to choose wisely about the gameworlds you play in. You also gain the power to build new gameworlds that make existing gameworlds irrelevant.
Who can create and own an institution? Only those holding power positions behind-the-scenes in the ruling regime.
Who can create and own a gameworld? Any group of three or more gameworld builders.
The power in using the distinction 'gameworld' is that it makes the global playing field equal. Anyone who has the awareness and talent and commitment to build a gameworld can build a legitimate gameworld. Even if only three people in the entire world have ever heard of or participate in a particular gameworld, it is still a legitimate gameworld.
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