Using the term 'gameworld' for all the gameworlds we humans build and interact with each other through, opens up tremendous possibilities for personal and cultural evolution. Right now, in this time in human history, we seriously need both personal evolution and cultural evolution.
SUICIDAL GAMEWORLDS
If a gameworld does not sustain and regenerate the complex delicate interconnected ecosystems of life on Earth - the ecosystems of Gaia - then the gameworld is a parasite on Gaia, sucking away the lifeblood of Gaia and giving only toxic waste in return.
Almost every single gameworld of the modern capitalistic patriarchal empire is a parasitic gameworld.
The standard modern-culture gameworld design is hierarchical. The top-down, 'command-and-control' paradigm harvests the creation force of those below and vacuums the benefits upwards to the 'owners and rulers' of the gameworld. This paradigm is centered on child-level responsibility, making huge messes and long-term costs with no intention at all of ever cleaning them up.
Modern-culture gameworlds are suicidal because they are exterminating their host - Gaia.
THERE IS NO SUCH THING AS ONE APPLE
Human beings can conceive of things that have no relationship to reality. For example, it is easy for a modern educated human being to conceive of 'one apple'.
However, there is no such thing as 'one apple'!
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