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Original Content at https://www.opednews.com/articles/Net-governance-is-a-game--by-David-Solomonoff-Activist_Cooperation_Decision-making_Freedom-140501-537.html (Note: You can view every article as one long page if you sign up as an Advocate Member, or higher). |
May 1, 2014
Net governance is a game -- play it to win
By David Solomonoff
We take the Internet for granted as an essential part of everyday life, but decisions are being made behind the scenes affecting its future and the lives of everyone who relies on it. Net users are like players in a game where the rules are unknown and can change at any time. reACTor is an online game enabling activism for Internet governance and Internet freedom. Let the game begin!
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While we take the Internet for granted as an essential part of everyday life, decisions are being made behind the scenes that affect its future and the lives of everyone who relies on it. Net users are like players in a game where the rules are unknown and can change at any time. Decisions are made by technologists, government regulators and legislators, nonprofits and civil society groups -- with a great deal of influence by special interests -- far from public view or understanding.
The recent announcement by Department of Commerce that the United States would relinquish part of its controlling role in managing the Internet Domain Name System(DNS), although long in the offing, was accelerated by fears of US control of the Net in the wake of recent NSA spying scandals.
The DNS essentially controls real estate in cyberspace by translating a human-understandable domain name like "google.com" to an Internet Protocol (IP) address that computers understand.
In October 2013 leaders of organizations responsible for coordination of the Internet technical infrastructure globally met in Montevideo, Uruguay, to consider current issues affecting the future of the Internet. In the Montevideo Statement on the Future of Internet Cooperation they expressed strong concern over the undermining of the trust and confidence of Internet users globally due to recent revelations of pervasive monitoring and surveillance. They also called for accelerating the globalization of Internet Corporation for Assigned Names and Numbers (ICANN) and Internet Assigned Numbers Authority (IANA) who manage the DNS, towards an environment in which all stakeholders, including all governments, participate on an equal footing.
On March 14, 2014 the National Telecommunications and Information Administration (NTIA) announced its intent to transition key Internet domain name functions to the global multistakeholder community. NTIA asked ICANN, as the IANA functions contractor and the global coordinator for the DNS, to convene a multistakeholder process to develop a proposal for the transition. In addition, NTIA explicitly stated that it would not accept a proposal that replaces the NTIA role with a government-led or an inter-governmental organization solution.
That fear of repressive government control of the Net also inspired three bills, H.R. 4342 (ih) - Domain Openness Through Continued Oversight Matters Act of 2014, H.R. 4367 (ih) - Internet Stewardship Act of 2014 and H.R. 4398 (ih) - Global Internet Freedom Act of 2014 to be introduced to the US Congress to prevent or delay the transition.
Supporters of the transition say critics betray their lack of understanding of Net governance with the proposed legislation. Several human rights and civil liberties groups supporting the transition wrote a letter arguing that the move would actually be preemptive and would sustain the current multi-stakeholder model.
The 800 pound gorilla in the room is ICANN itself which has been criticized for lacking transparency and accountability. Milton Mueller of the Internet Governance Project writes:
When the U.S. Commerce Department announced that it would end its control of the domain name system root, it called upon ICANN to "convene the multistakeholder process to develop the transition plan." Many people worried about ICANN's ability to run a fair process. As an organization with a huge stake in the outcome, there were fears that it might try to bias the proceedings. ICANN has a very strong interest in getting rid of external oversight and other dependencies on other organizations.
It was in this environment that the Brazilian President Dilma Rousseff (who herself was a victim of NSA spying) organized the NETmundialGlobal Multistakeholder Meeting on the Future of Internet Governance which was co-sponsored by ICANN. Concurrently with the conference, she signed the Marco Civil da Internet, a bill that sets out new guidelines for freedom of expression, net neutrality and data privacy.
Wired UK compared NETmundial to a game:
To set the scene for a Brazilian meeting over internationalising the internet, we compare the little-known world of internet governance with the greatest spectacle in football
As Brazil gears up to host the 2014 World Cup, another world game is gathering pundits and crowds. Far from the flashy arena, this other contest is over Internet governance. It's about how, and by whom, the paradigmatically 'unowned' internet is managed.
Quietly waged by smooth corporate strategists, diplomats, and tech-geeks, the fight over net governance goes to the heart of global politics and economics. The bets, most curiously, run close to those in football. Brazil and Germany are leading the charge, with several other European and South American teams as potential challengers. The big question is whether they can nudge perennial football underdog and undisputed internet champion, the United States, from the top spot.
The analogy between Internet policy and games is not new or inaccurate - in 2007 Google hired game theorists to assist in their strategy in an FCC auction for wireless spectrum.
Like any other game with winners and losers, there was disappointment in the outcome of NETmundial.
Sara Myers of Global Voices, an Internet freedom group wrote:
Provisions addressing net neutrality and the principle of proportionality were not included in the final version, and a section on intermediary liability lacked safeguards to protect due process and the rights to free expression and privacy.
But the greater problem for Internet governance and Internet freedom is how few Net users even know that the Internet is governed or managed at all. While recent surveys in the US show an alarming decline in understanding of how the US government works, the number of people who even know what ICANN is is probably far smaller.
Recently the Governance Lab at New York University developed a series of proposals to make ICANN more "effective, legitimate and evolving". The most interesting was Enhance Learning by Encouraging Games:
ICANN must take seriously its commitment to engage its global stakeholder base in decision-making, especially those who are ultimately impacted by those decisions .... ICANN could make the complexities of Internet governance and ICANN's work more open, accessible and interesting to people with games and activities aimed at the next generation " The use of game mechanics in decision-making contexts can bolster ease and equitability of participation (enhancing legitimacy); produce incentive structures to target expertise (enhancing efficiency); and mitigate complexity through simple rules (enhancing adaptability and the ability to evolve).
While the Gov Lab has not yet begun development of such games, another group has. Media artist Josephine Dorado and game developer Jeremy Pesner, working with the Internet Society (disclaimer: as President of New York Chapter of Internet Society I am also involved in development) are modifying reACTor, their online game to promote social activism, to specifically address issues involving Internet governance and Internet freedom.
Several years ago the Internet Society explored several alternate scenarios for the evolution of the Internet in a series of animated videos. These videos are a model for the type of scenarios the game will explore. Combined with feeds from news media, activist organizations and the Internet Society's extensive documentation on Internet governance and policy, the game will award points and prizes to players who most effectively work for an open Internet.
To integrate the game with real-world action, POPVOX, a non-partisan platform which facilitates constituents contacting US legislators and regulators, will be used. Net governance organizations like ICANN could also be integrated.
reACTor re-envisions news engagement, online activism and mobile gaming. It connects news with augmented activism: calls to action inspired by news and sustained by gameplay.
Online activist movements have previously been organized by different actors, around different issues and on different platforms. reACTor is the unified platform that activist organizations as well as game players can easily add new actions to.
reACTor brings news and activism into the 21st century by closing the gap between becoming informed and becoming involved.
Let the game begin!
David Solomonoff is President of New York Chapter of Internet Society, http://isoc-ny.org a nonprofit that works for open development of technology, Internet freedom and access for all.