People want to engage with climate change in a tangible way—and games can provide students and the general public space to explore challenging questions.
Europe is planting trees to offset its emissions but is hit with massive wildfires. The USA is investing in mining operations abroad to wean off its dependence on fossil fuels but harbors concerns about trading with an abusive government. Meanwhile, a coalition of countries from the Global South must decide whether to accept construction loans from China or the USA.
These are not conversations at another high-profile global summit, but rather scenarios envisioned by the board game Daybreak, which hits shelves this spring. Four players—the USA, China, Europe, and the “Majority World,” encompassing the Global South—cooperate to reach zero emissions before hitting 2 degrees of warming or putting too many communities in crisis.