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April 17, 2009 at 11:31:25

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Promoted to Headline (H3) on 4/17/09:

Columbine questions we still don't ponder

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By David Sirota (about the author)     Page 1 of 1 page(s)

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For OpEdNews: David Sirota - Writer

 
Blood On Our Hands

Flickr Photo by TW Collins

As Eric Harris and Dylan Klebold's posthumous infamy turns 10 on Monday, I wish I were surprised that Columbine-like shootings are still happening, or even that our national discussion about violence hasn't yet matured past gun control and video games.

I wish I were surprised, but sadly, I'd be surprised if it were any different because we still refuse to ask the most uncomfortable questions.

Columbine was the "Pulp Fiction" of violence: not the first of its genre, but the model to which all contemporaries are compared. And lately, Columbine derivatives have been coming at a faster clip.

After each tragedy, it's the same thing. Liberals want us to wonder why gun laws let anyone have access to deadly weapons. Conservatives insist that we question why video games supposedly turn down-to-earth kids into murderers.

These queries satiate two desires. In a country that ascribes hubristic "exceptionalism" to itself and berates self-analysis as "hating America," we seek absolution via scapegoat, and so we upbraid bogeymen like firearms and Xboxes. Similarly, in a democracy increasingly conducting its politics through red-blue filters and 140-character Twitter updates, we crave Occam's razors - and none are sharper than oversimplified arguments about gun control and video games.

But what about the questions and answers that aren't so simple? For example, isn't violence a predictable byproduct of our economy? When torture victims are waterboarded, they freak out. When a winner-take-all economy tortures society, should we be shocked that a few lunatics go over the edge?

For three decades, we have converted our economy into one that enriches the rich and stresses out everyone else. Paychecks dwindled, debts accumulated, health care bills soared. We now spend more hours working or seeking work, and fewer hours on parenting, family time and rest - all while schools and mental health services deteriorate.

Considering this, shouldn't we expect the recent Associated Press story telling us "the American home is becoming more violent" because of the recession? Shouldn't we expect the new Department of Homeland Security report saying that the economic downturn is "invigorating right-wing extremist activity, specifically the white supremacist and militia movements"? And, ultimately, shouldn't we expect the deep alienation that may lead the occasional troubled kid to turn video game fantasies into real-world terror?

If these questions don't make you uneasy, then how about this one: Are those video games fantasies, or are they representations of real violence that we willfully organize our economy around?

Today, $1 in every $3 the government spends goes to defense and security. The killing machine and adventurism that money manufactures has delivered 1 million Iraqi casualties, thousands of American casualties and an implicit promise of future wars - indeed, of permanent war.

Perpetuating this expenditure, bloodshed and posture in a nation of dwindling resources, humanitarian self-images and anti-interventionist impulses requires a culture constantly selling violence as a necessity. It's not just video games - it's the nightly news echoing Pentagon propaganda and hawkish politicians equating militarism with patriotism and embedded journalism cheering on wars and every other suit-and-tie-clad industry constantly forwarding the assumption that killing is a legitimate form of national ambition and self-expression. Is it any wonder that a few crazies apply that ethos to their individual lives, and begin seeing violence as a reasonable means to express their own emotions?

Sure, the assault weapons ban's expiration is an abomination. Absolutely, some video games are appalling. But we could ban all guns and video games and there would still be mass murders, because neither the availability of firearms nor of Grand Theft Auto creates the original desire for violence.

Until we face that complex reality - or at least ask different questions - we'll continue being terrorized by Columbine killers.

 

The views expressed in this article are the sole responsibility of the author
and do not necessarily reflect those of this website or its editors.

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Guns or a symbol of something else? by Archie on Friday, Apr 17, 2009 at 2:06:28 PM
Another gun-phobic projecting by sesquiculus on Friday, Apr 17, 2009 at 5:05:52 PM
Emotionalisms by William Whitten on Saturday, Apr 18, 2009 at 11:41:20 PM
Finger Pointing? by Lee Schwalenberg on Friday, Apr 17, 2009 at 2:42:53 PM
Gun bans by Philip Dennany on Friday, Apr 17, 2009 at 2:59:28 PM
What "Assault Weapons Ban" ? by sesquiculus on Friday, Apr 17, 2009 at 4:59:20 PM
Where is Dwayne Fuselier the FBI / Airforce psychiatrist now by arthur adze on Friday, Apr 17, 2009 at 7:25:52 PM
I can attest to your remarks; by William Whitten on Sunday, Apr 19, 2009 at 3:11:11 AM
On Rights Penumbra by William Whitten on Saturday, Apr 18, 2009 at 11:16:13 PM
"OUR" Right To Bear Arms by Sharlene Z. on Sunday, Apr 19, 2009 at 12:57:43 AM
Inalienable Rights by Archie on Monday, Apr 20, 2009 at 10:26:52 PM
"Violent and brutish" depends on who and where you are. by sesquiculus on Thursday, Apr 23, 2009 at 2:57:06 PM

 
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